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Melisande lay in bed in the loft of her cottage in Graebrok Forest north of Odr. Wide awake and blinking in the dark, she listened to the mice above her head. Nearly a moon past, her swordsman had repaired a crack in the eaves before returning to the towers and yards of Merhafr, the great port on the Njorth Sea, where he served as a King’s Ranger. His name was Othin, taken from a god of wisdom, trickery and war. What such a one knew of carpentry, well, that was open to question. But he knew other things. Nice things.